Archive for Tag : design

Corral Countdown 26: (Devblog Friday) Mine Design Time

Last week’s Devblog Friday about how I designed a forest using scraps of paper was so popular, I thought I would talk about another map I made that I felt was kind of interesting. This doesn’t invoke any interesting design principles though, it’s simply something I want to talk about. Boot Hill Bounties isn’t the[…]

Boot Hill Heroes is now widescreen, has new fonts, interface design

Categories: Uncategorized
Comments: 1 Comment
Published on: April 9, 2013

We got a lot of feedback from players after exhibiting Boot Hill Heroes at PAX.  One great question people kept asking is why did we decide to use a thinner aspect ratio instead of a modern widescreen one.  I think the original decision is rooted in some kind of nostalgia for emulating older games.  But[…]

Boot Hill Bounties
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