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Archive for Category : boot hill corral

Corral Countdown 9: One More Hat for Kid

In this penultimate Hat Tuesday at the Corral Countdown, we’ll look at one more hat for Kid. As always, I keep this hat stuff behind spoilers. So you’ll have to click to see it. Hat Spoilers! Click to Reveal! The Wolf Mantle is said to be imbued with the noble spirit of the wolf and[…]

Corral Countdown 10: Trappings

Just what are “trappings?” Many RPGs have them, although by a different name – Relics, Accessories, Trinkets. They are equippable items that give a character some kind of benefit.   “Trappings” was the most Wild West-y word for this kind of thing. A Trapping can be an article of dress or equipment – such as[…]

Corral Countdown 11: Game Scope and Pacing

Some time ago I made the braggadocious claim that Boot Hill Bounties was one of the largest 2D RPGs ever made. Not that having a lot of content necessarily makes for a good game, but I do think this is something I want to celebrate. But how do you define how big a game is?[…]

Corral Countdown 12: Classroom Riddles

Last week I discussed the mysterious Question Master riddles that appear in the newspaper and lead treasure hunters to clues that open the green lockboxes found in Bronco County. But we’re not done with riddles, because there are even more puzzling brain teasers to solve. Mrs. Mowry’s Swellsville classroom taught the player how to fight[…]

Corral Countdown 13: Choosing Responses

You may have noticed that I have revealed the main protagonist, Kid, speaking in some revealed screenshots. Those who have played Boot Hill Heroes will remember that Kid was once a “silent jrpg protagonist.” So what gives? I had two problems I wanted to solve. The first is that I wanted to find a way[…]

Boot Hill Bounties
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