We got a lot of feedback from players after exhibiting Boot Hill Heroes at PAX. One great question people kept asking is why did we decide to use a thinner aspect ratio instead of a modern widescreen one. I think the original decision is rooted in some kind of nostalgia for emulating older games. But now I think the game would look better in widescreen, and also this would allow for longer names to fit in the menus.
In addition, we’re trying out a new font and interface design. I believe the interface plays an unconscious role in the look and feel of games, and I wanted to try something a little more distinct that evoked more of a Wild West feel. Let me know what you think, is it an improvement?

I like the change it still has that nostalgic look to it for me but is less clumsy on the screen. I think you can tell the difference the best when all the 4 menu are open. As for the new font and interface design/animation i like it. I wasnt 100% sure about the font but after watching it again its actually quite nice.
Can’t wait for pax demo! keep up the good work and keep us updated 🙂