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Archive for Tag : dialogue

Corral Countdown 16: (Devblog Friday) Writing Voices and Dialects

Boot Hill Bounties is not a voice acted game and in fact its word count ranks among the highest ever for a 2D game. So there were a lot of challenges to write for different characters with different dialects and different ways of speaking. Even when your game is not voice acted, it still kind[…]

Boot Hill Bounties
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