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Archive for Tag : content

Corral Countdown 11: Game Scope and Pacing

Some time ago I made the braggadocious claim that Boot Hill Bounties was one of the largest 2D RPGs ever made. Not that having a lot of content necessarily makes for a good game, but I do think this is something I want to celebrate. But how do you define how big a game is?[…]

Boot Hill Bounties
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Welcome , today is Friday, December 14, 2018