Why not celebrate this Thanksgiving by playing a co-op RPG set in America with your family?
Why not celebrate this Thanksgiving by playing a co-op RPG set in America with your family?
Experimental Gamer’s co-op Wild West RPG is finally arriving on Steam on October 10. The title will arrive at a 50% discount to celebrate the launch of the game that will last for one week only!
The Steam edition of Boot Hill Heroes makes use of Steam’s unique set of achievements and extras, including a surprising 52 Achievements to unlock (each based on a specific playing card), 6 Badges to earn, 6 Trading Cards to collect as well as Profile Backgrounds, Emoticons, a Community Page and more!
“Boot Hill Heroes” fuses elements of spaghetti western film — like gunslinging outlaws, brave lawmen, and the untamed wilderness — with classic fantasy storytelling of good versus evil and order versus chaos. It’s an experimental combination of ideas intended to bring a new and unique experience to gamers. With an intriguing story and excellent music by Jake ‘ virt’ Kaufman (“Shovel Knight”), it’s an adventure well worth experiencing.
The game features a team of four characters — Kid, Doc, Moon, and Rosy. A single player can control the entire party, or friends can seamlessly drop-in and take control of a character. Combat is crafted around a fast-paced, real-time strategy system where all players remain engaged in battle and no one is waiting for a turn. The menu system is designed so that four players can simultaneously manage their characters’ equipment and abilities without pausing the game.
Boot Hill Heroes was successfully Kickstarted in May of 2012 and has endured an underestimated development time that saw the saga split into a three game trilogy – this first arriving October 10 on Steam with the next out in 2015. Boot Hill Heroes is already available on PlayStation Mobile, PC and will be coming to Xbox Live Indie Games soon.
Reviewers, Streamers, Twitchers and YouTubers
If you’d like a review copy of the game to review or stream, please inquire with email@example.com. I would be happy to provide you with a number of free game codes to give to your audience as well!
This week version 1.04 of Boot Hill Heroes went up on PSM. This version finally fixes the remaining minor bugs reported in the game.
Additionally, the way horses are ridden has been changed. They no longer need to walk first before running at their top speed. You can pick up materials and interact with NPCs while on horses. Finally, they use bounding boxes that are a bit smaller so you can fit across those bridges more easily.
If any more bugs are found, please email me at firstname.lastname@example.org
After 75 titles were approved on June 11, Boot Hill Heroes has moved from 94% of the way to the Top 100, to number 65 in the Top 100. What does this mean? How soon will Boot Hill Heroes be on Steam?
It means that if Steam’s Greenlight inductions remain consistent, then at the end of June, Steam will Greenlight another 75 games and Boot Hill Heroes will be among them.
But there are two important “ifs” here. First, Steam has to remain consistent with their Greenlighting and, more importantly, [b]Boot Hill Heroes cannot slip out of the top 75[/b]. At the rate in which games with glorious production values are submitted to Greenlight, it’s a real danger for such games to soar past Boot Hill Heroes and send it down a rung on this Greenlight ladder.
But here’s where you come in: In order to remain in the top 75, Boot Hill Heroes needs votes like it never needed votes before.
If you are reading this, then you’ve surely voted – but have you asked your fellow friends and gamers to vote? Have you spread word about this game on forums, boards, and social media? This little indie game needs to find its way to the small niche of gamers who would really appreciate it. And there’s only so much I can do to see that they find it.
You’ve all helped so much in getting Boot Hill Heroes this far, now we need just one final push to finally get this game out. This isn’t just one developer making an indie game, it is a community of fans who want to see games like this succeed despite an influx of triple A titles with marketing powerhouses.
We’re very close! Thanks to all of you for getting us here!
Link to Boot Hill Heroes on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=215027528
Finally, v1.03 is up in the PSM store and early reports are positive that the mysterious crash bug no longer occurs. But we’re not out of the woods yet as the original cause of the bug was never found, there was only evidence to suggest that smaller loading sequences would prevent it. So a few of the larger areas were split up and that seems to have worked.
The other bugs in the game have been addressed. Unfortunately, some new bugs were created:
Fixed as of Version 1.04
1.) The Desert Skags, a group of NPCs in Swellsville will not be able to find their dialogue. If you try to talk to them they’ll spit out an error message.
2.) Using the Vantage ‘Counter’ will crash the game. This is a vantage that Doc can learn from the Fedora hat. Fortunately, the learning rate is only x5 so I hope most players will have moved on to another hat before learning it. The bad part is that unless a player is reading this it will not be apparent why their game is crashing. Enemies can still use ‘Counter’ without any problem.
If the game crashes for any other reason, rather than the app just closing, users will get some kind of error message. If this happens please take a picture and send it to me.
But there is also a new feature implemented in the game now. If a character falls in battle (and a teammate still hasn’t) they can now eventually self-revive (provided they are not fully wounded). It takes a while, about the equivalent of charging a 20 power action, and you’ll still get a wound, so it’s best to still avoid losing characters as much as possible.
Okay, now I hope people can enjoy the game as intended!
Hey guys! I really should have promoted this sooner but we’ve been having a blast on 1nutw0nder’s Boot Hill Heroes livestream events.
This is a Twitch TV livestream where 1nut plays Boot Hill Heroes live and us viewers can chat about the proceedings. I’ve been watching along as well and letting loose with some INCREDIBLY INTERESTING (to me) facts about the game’s development – oh, and some free copies of the game as well.
So join us this week on Tuesday and Thursday at 9 Eastern for the show.. There’s already been two episodes already so we’re maybe halfway through the game (6 or 7 hours into it). But these videos will be on Youtube sooner or later so you can catch up.
One more time, 1nutw0nder’s Twitch TV show this Tuesday and Thursday at 9 Eastern to check out the game and maybe win a free copy of Boot Hill Heroes
Finally, I’ve had a chance to sit down and send download links to all those patient folks who pre-ordered the game (some have been waiting over a year!).
So if you pre-ordered the game, won the game at PAX, or were otherwise promised Boot Hill Heroes, you should get an e-junkie link with a download code and an email from me.
If you were expecting one but didn’t get one, then it’s highly likely I made a clerical mistake or wasn’t able to read your handwriting. Simply email me at email@example.com and let me know how and when you made the pre-order and I’ll get back to you as soon as possible.
Enjoy the game folks! And don’t forget to vote and spread the word about our Steam Greenlight campaign!
If you didn’t pre-order the game and wish to buy it now, we now have the Humble Widget so you can do this easily!
To celebrate Experimental Gamer going to PAX East this weekend, Boot Hill Heroes can now be purchased for PC.
I was hoping to release the game through Steam or Gog. But the game is ready and not willing to wait for those platforms. For now, you can purchase the game through this cool Humble Store Widget.
I’ll be emailing those that pre-purchased the game shortly.
Enjoy the game!
Here are a list of known bugs in the game. If the game crashes for any other reason, rather than the app just closing, users will get some kind of error message. If this happens please take a picture and send it to me.
Fixed as of v1.04
Fixed as of v1.03
UPDATE: If you still experience this problem after downloading version 1.03, please let me know.
It’s the bane of any coder, an error that occurs without consistently and without cause. One that can’t be recreated and know conditions can be identified. I can’t tell you how disheartening it is.
I’ve been struggling with out-of-memory exceptions during development, trying to understand the pattern PSM uses memory and the conditions that cause it to run out. See PSM runs on a virtual machine, an emulator which runs on the operating system. I believe this to be the reason for much of the randomness to it. I wasn’t able to establish a consistent pattern so I instead reduced the use of memory by a significant amount. This kept the game from crashing for me for several play-throughs. I fixed it… or so I thought.
Now my old friend out-of-memory exception is back and is making this game a frustrating experience for some users. Of course it doesn’t matter how unfairly random it is for me. It’s my job to fix it. People paid for a product and it’s ridiculous that it doesn’t work. If I was on the other end of this I would be furious at the developer. But I’m the developer and I can only beg for mercy!
I’m looking into the matter now and will find a way to address it by the next update (not the next update which fixes the slowdown issue but the one after that). If no solution is found, then I have a backup plan – gut Swellsville. Reduce the town size so that it is less likely to cause an out-of-memory exception. That’s how I fixed it before but perhaps I did not go far enough. Of course, I’d hate have to change a significant part of the game like that, so I hope there is an alternative solution. Since I have to wait for the next update cycle before I can submit a new build, I have time to find one.
Did your game crash in Swellsville? Please let me know if it did or did not.