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Boot Hill Heroes





 
 

SteamStorePageLink1 Boot Hill Heroes

 

 

Reviews and Accolades for Boot Hill Heroes



We Did It! – Thanks to everyone who helped make this game a reality!

Game Information

Genre:  Retro RPG, Spaghetti Western

Players:  1-4 Local Coop

Target Release: Episode 1 – 11/2013, Episode 2 – 3/2014, Episode 3 – 6/2014

Platform:  Windows / Xbox Live Indie Games

Screenshot1 Boot Hill Heroes

Plot Summary

After an alleged attack by the Chepakwik Indians, the people of Bronco County are on the brink of war.  Only a farm boy who knows the truth can stop it.  Together with his three friends  – a gunslinging desperado, an Indian princess, and a calamity jane – he must expose a conspiracy by bringing to justice the six outlaws of the notorious Saints-Little gang.   Their journey will take them through cowtowns, Indian villages, ranches, gold mines, prisons, and into the very heart and soul of the American Wild West.  But on their epic adventure to right the wrongs of the past, will they see justice done or discover an even darker secret lying in wait behind the scenes?

Screenshot2 Boot Hill Heroes

Features:

  • Spaghetti Western story with adventure, drama, and humor
  • 4-Player Cooperative combat inspired by Final Fantasy III/VI
  • Use Power Points in combat to attack as well as defend
  • Wear Job Hats, learn new abilities
  • Charming graphics inspired by Earthbound

 Screenshot5 Boot Hill Heroes

So, Just What is Boot Hill Heroes?

Take one part Final Fantasy, one part Earthbound, add a dash of Chrono Trigger  – then dip the whole thing in spicy Wild West sauce!  Boot Hill Heroes is a true retro RPG set in the American Wild West.  You’ll find all the trappings of a spaghetti western – gunslingers, saloons, Indians, ranches, spittoons,  Mexican standoffs, heroism, villainy, and everything in between.  Boot Hill Heroes has adventure, drama, and a fair helping of humor.  It’s just like the classic RPGs you remember from yesteryear but with an inventive new spin! 

Screenshot4 Boot Hill Heroes

Say what?  A Four-Player coop turn-based RPG?  That sounds like crazy talk.

Not really.  The game has four characters, so we thought – Why not make it four players?  Up to four players can drop-in or out at any time.  We’ve even designed a menu system that allows all four players to simultaneously manage their characters’ equipment and abilities.   Check out the video for more info on this.

Screenshot3 Boot Hill Heroes

82 Comments
  1. Lime says:

    I hope this will come to either PS3 or Steam at some point! (’cause I sold my 360) I’d love to play it.

  2. Ran says:

    (drool) WOW….just one thing though, I think making an Ipad version would be ideal but I’ll still buy this definitely, can’t wait for the release. Good job guys!

  3. Henon says:

    As a fellow XNA/C# developer trying to break into the indie game scene you guys are a huge inspiration! It doesn’t hurt that my favorite game of all time is Earthbound either. You can expect my patronage and constant stalk(age) of your project! Keep up the awesome work!

    • Dave Welch says:

      Awesome! Great to meet another XNA developer. Since we have similar taste in games, can’t wait to see what you come up with!

  4. Sir Laguna says:

    Oh My God, Spaghetti Western + SNES Style RPG? Is this my dream come true? I’ve NEVER wanted so much to colaborate with a project.

    I really want to give you some money in the kickstart project… but sadly I don’t own a credit card… and I live in Colombia, But I’m wishing you the bests of lucks with this project and I hope you make a shitload of money with it so you can continue making games ;)

  5. Matt stuck with a mac says:

    If you guys start another kickstarter after this one reaches it’s goal to create a mac port i’d donate, but I don’t have a pc or an xbox, so i’d be donating to a game I can’t play no matter how much I want to :(

    • Dave Welch says:

      Thanks! So many people have requested a mac or iOS version that we’re considering making it a stretch goal.

  6. Sean Hempill says:

    I saw your trailer on Screwattack and am quite interested in your game. I am a musician and do midi compositions, would be willing to work for just a project credit (i.e. you wouldn’t have to pay me). Just send me an email if you want me to send you some samples of my already existing compositions.

    Sean

    • Dave Welch says:

      Hey thanks for your interest. While we appreciate the offer to compose for just credit, we insist on paying a composer. Feel free to send any samples to dave [at] experimentalgamer [dot] com, although we won’t seriously be looking for a composer until June depending on how the kickstarter goes.

  7. Sir Laguna says:

    Yeah!!! you made it!!! Kickstarter goal meet!

    Congratulations! Can’t wait for the game :)

  8. brandon says:

    this game looks super ballin’, man! keep up the good work! LOVE the Earthbound look!

  9. Trogador says:

    Saw your game on starmen.net. Pitched in 50 bucks. Good luck!

  10. william says:

    hey i really want this game where do i get it?

  11. StrauberryJam says:

    Has there been a confirmed release day yet? :3

  12. Garitt Rocha says:

    Looking forward to having a go at this. Keep up the good work, guys!

  13. Dan Barnhart says:

    This is awesome! How close are we to a release date?

  14. Rolf Mellesmoen says:

    You guys had a fantastic showing at Pax last weekend. It played great, looked great, and was a ton of fun. There were a ton of neat little details (the branches hanging over the train tracks was a nice touch) that made this game stand out. Looking forward to playing the full version!

  15. Waspinator says:

    I like the premise an awful lot, but I can’t help but notice that some of the sprites look like they were ripped straight from Earthbound itself. I’m almost kind of worried that someone might take legal action. I’m honestly not someone who would know whether or not that’s a real concern, but even still. I would like to play it when it comes out, though. It’s been awhile since a game like this has come along.

    • Dave Welch says:

      Thanks for your interest. To address you concern: I’m no lawyer, but I don’t think making a new game with similar art direction to an older game is grounds for legal action (I think ‘ripped straight from’ is a bit of an overstatement).

  16. Megaron says:

    Definitely picking this up close to release date. Question, though. Does it allow for online multiplayer? I’d love to play this with my best bro over the internet.

    • Dave Welch says:

      It won’t have online multiplayer at initial release. But we’re going to make an effort to add it down the road.

  17. traskin7 says:

    Looks great! Really want to play it.
    Also, should it be considered a crime this isn’t coming to the e-shop?

  18. Jimmy Ellis says:

    I played this game at c2e2 I was the guy in all blue who beat the boss with you good sir. This was an excellent game I hope to see it released one day!

  19. Desiree says:

    Hello! Any updates on the release date yet? I’m super excited! \(^o^)/

  20. The game looks very cool, I will pre-order soon. Do you have a new estimated release date?

  21. Sex salsa says:

    I cannot wait to dive into this puppy! It’s been a month since the last person asked, so is the testing almost done?

    • Dave Welch says:

      The first round of testing is finished. Now we have to go back and make some improvements before the second round.

  22. Nick says:

    I just had to say you guys are awesome for doing this! Earthbound is one of my favorite games of all time and I really love how you flipped that art style. You have some really interesting ideas, can’t wait to play this!

  23. Congrats! Loved watching the vid and seeing what you did with the active multiplayer while walking around. Looks like the new art style added more black in the outlines, if I’m correct? I had to sit and stare at it a bit before making up my mind, but I think I’m liking the bolder appearance.

    Glad I backed this long ago. Can’t wait to play!

    • Dave Welch says:

      Hey David. Yes, there’s some black outlines around the sprites to separate them from the backgrounds. The environments use more textures now. The sprites have more detail. The enemies have a kind of embossed look to them look more like cut outs. The battle backgrounds have a oil paint style. And the brightness has been turned down while the contrast has been cranked way up. That about covers it!

  24. Robert Klosak says:

    Keep on going Dave!

  25. Ryan says:

    I’ll be purchasing day one. Loved the Mother series, I know it’s a way down the line and you still have to complete this game but I hope more 4 player co op rpgs are on the way from you guys in the future, I love playing deep rpgs with friends and the drop in drop out co op system and item browsing you can do while your main member walks the world map is great for not interfering with game play every time someone wants to heal up or change equipment, you’d think stuff like this would have been implemented in the genre a long time ago as it’s common sense but you guys figured it out, congrats.

  26. Mike says:

    Been following the game since your kickstarter, look awesome im planning to play the game with my friend in coop mode. Talked with you guys before pax on twitch couple months ago and you said back then you were planning on releasing the pax demo to the public. Im wondering if its still the case? We need more news! how far are you guys in development? (I saw the credits screenshot on your twitter couple weeks ago) Day one purchase, cant wait to play :D Keep up the great work!

  27. Mike says:

    Ohh almost forgot get that thing greenlighted to get a maximum of exposure! Im waiting on the page to appear on steam to upvote it :)

  28. Dave says:

    Hey Mike. I can safely say we’re wrapping things up on Part 1 of the game. Porting to the Vita slowed me down for the last two months but that’s finally almost finished. I completely forgot about the suggestion to make the demo available. It’s a good idea because it gives people a chance to see what the multiplayer is like. I know I need to get a Greenlight page up but I just haven’t gotten around to it yet. Thanks for keeping up with the game.

  29. Mike says:

    Just a quick Merry Christmas to you guys! keep up the great work and take some time to enjoy the holidays!

  30. Kevin says:

    Just experienced game breaking bug at beginning of game on Vita. Killed all the varmints in the barn, went back inside house, mom was there but I accidentally went to hallway.

    Now mom is missing and I’m stuck in a loop where I can kill the king varmint over and over again but never leave the farm I find mom to turn in quest.

    Lame.

    • Dave Welch says:

      This one is entirely my fault and should have been found before release. It’s a mistake in the way plot events are handled. If you already saved your game, there’s no way to fix it. You’ll have to start over. I’ll make sure it’s fixed in the third patch.

    • Dave Welch says:

      Again, very sorry about this one especially since the reason for it is entirely my fault and could have and should have been prevented. If you do not wish to start over, you could wait until a patch is out, but it will be some time because I will have to wait until the next review cycle.

  31. Robert says:

    Have run into a game breaking bug on the Playstation Vita. While on the second map of the whispering woods, I saved the game down by the old man by the lake. When I reloaded the game it returns to the screen with the old man by the lake, but my characters Kid and Doc can not be seen or moved. I can open inventory and can even hear them mount their horses when I press the triangle button, but there are no viewablle or moveable characters. There doesn’t seem to be a way to go back to a previous save, so now I’m faced with starting the entire game over.

    • Dave Welch says:

      Let me try to wrap my head around what could have possibly caused that and I’ll see if there is a way to fix it without you starting over.

    • Dave Welch says:

      Yes, this is another mistake on my part. Your location data saves incorrectly. I can fix it with a patch, but I already have an update in queue and it will take some time before the store will put another update up after that. I’m very sorry about this.

  32. Robert says:

    These things happen. It’s an otherwise great game. It’s outstanding that it has a developer that willing and rapidly takes ownership of these early issues. I look forward to future updates. Thanks again for quickly addressing this and taking the extra step to privately email me for alternative options towards resolution. Keep up the great work!

  33. Just got the email for my download link earlier today! The game’s installed and everything’s awesome so far (though Kid has just left home and Mom), except for one part: I’m confused about the Battle Hints option on the options screen (when you press Esc/Start). I want them turned on but I can’t distinguish which one is the setting? Should “On” to be white or green for the option to be turned on? I don’t want to miss any Battle Hints during combat… :(

    • Dave Welch says:

      Green is the on setting. Turning the Battle Hints on will display a description of every Vantage an enemy uses during battle. This will turn itself back off at the end of a battle. Someone had it on all game and didn’t realize that’s what it did and was really annoyed by all the messages during battle.

  34. Awesome! Thanks for the reply! So hey, I just got to Swellsville, and there’s this dude in an Indian headdress off named E. Picurus. When I talked to him, all he said was “EPicurus.SwellsvilleTown2A.1 not found.” So it seems like his dialogue’s bugged… Sorry if you’re already aware of this. I’ll be on the lookout for more strangeness; where can I send them?

  35. Joe Giron says:

    Hey i’m encountering a game breaking bug for the vita version of the game. After the first cut scene where the father has the shoot off and there’s the epilogue where it says “10 years later”, the game starts loading the next part the game but it crashes and kicks me out.

  36. I purchased the PC version, and I really want to play but I can’t seem to sync it up to my controller. Is there a FAQ or instruction guide somewhere that I’m missing? I see the Keyboard by the name in options screen, but no way to change it to anything else?

    • Dave Welch says:

      What kind of controller are you using? I’m afraid only Microsoft controllers only work at this time.

      • Just a random PC controller. Is there anyway to reconfigure the keyboard then?

        • Dave Welch says:

          There is not. But you’re not the first person to request this feature so it’s on the list of things I’m considering implementing. Feel free to email me your thoughts on that. Also, if you have a PS3 controller there is third party software available that will make your PC think it’s an Xbox controller.

        • Noel says:

          Try using Joy2Key–it lets you bind keyboard/mouse input to your controller. It’s a workaround, for now. :)

  37. Johnnatan says:

    Hi there. Any window release for the Second Part? The characters Lv./itens will get transfered for it?

    Quirk and funny game, btw, congratulations :]

    • Dave Welch says:

      I don’t want to promise anything I can’t deliver. But it looks like Part 2 will be out within the year. And hopefully your data will transfer to the next game on most platforms.

  38. Nick says:

    Any updates on when Part 2 will be released? Loving this game so much!

  39. Austin Gopee says:

    Hey there, I’m Exotix! I review and stream videogames on Hitbox and would be very interested in covering your upcoming game, Boot Hill Heroes! I ask that you please provide me with a review copy of your game or add me to a list of potential participants so I may showcase your game on my streams.

    You can find my channel here:
    http://www.hitbox.tv/exotix

    Right now I average around 30 concurent viewers daily, but I am growing daily. So you know that at least that many, maybe more will see your game. They also can ask questions about the game and
    find out if it’s for them. I have been streaming and Youtube for over two years now, and I have professional equipment to showcase your game the way it deserves.

    Thank you for your consideration.
    Exotix

  40. Bobby says:

    Hello My Name Is Bobby.
    I Wanted To Ask If It Was Possible For Me To Get A Review Copy Of Youre Steam Game Called
    Boot Hill Heroes
    I Would Love To Do This Review Of This Game
    I Want To Review The Steam Edition But I Dont Really Have Any Spending Money At This Moment.
    If You Were To Give Me A Review Copy I Would Do A Review For it On Steam Its Self.
    I Would Also Do A Review For It Over At http://www.metacritic.com/user/badbd518
    Let Me Know If This Is Something That We Can Do Thanks.
    i would love to help youre game out with a review but i dont have any cash for it sadly
    so i am asking for a review copy.
    Thank you.
    P.S
    i do steam written reviews & i also post those same reviews over on metacritic
    and i then after i write my reviews i share them with a bunch of facebook groups i am apart of
    and some of the groups have 50,000+ members
    the game looks fun as hell.

  41. Desiree says:

    The Steam version coming out tomorrow is only going to available for PC, not Mac? Extremely disappointing, I’ve been waiting too long for this game. I’m not sure I even care anymore.

    • Dave Welch says:

      Some Mac users can run Windows applications like this one. I’m not sure how, but I’ve seen it done. Maybe that would make a good blog post.

  42. Zak says:

    I get through the intro until it says “three years later…” then it crashes. I got past that once and after I went into the hall from the bedroom I went to the door in the far south after getting the flint and it crashed again. I reinstalled and tried it like 8 times. What do I do?

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