We got a lot of feedback from players after exhibiting Boot Hill Heroes at PAX. One great question people kept asking is why did we decide to use a thinner aspect ratio instead of a modern widescreen one. I think the original decision is rooted in some kind of nostalgia for emulating older games. But now I think the game would look better in widescreen, and also this would allow for longer names to fit in the menus.
In addition, we’re trying out a new font and interface design. I believe the interface plays an unconscious role in the look and feel of games, and I wanted to try something a little more distinct that evoked more of a Wild West feel. Let me know what you think, is it an improvement?