Boot Hill Heroes is now widescreen, has new fonts, interface design

We got a lot of feedback from players after exhibiting Boot Hill Heroes at PAX.  One great question people kept asking is why did we decide to use a thinner aspect ratio instead of a modern widescreen one.  I think the original decision is rooted in some kind of nostalgia for emulating older games.  But now I think the game would look better in widescreen, and also this would allow for longer names to fit in the menus.

 

In addition, we’re trying out a new font and interface design. I believe the interface plays an unconscious role in the look and feel of games, and I wanted to try something a little more distinct that evoked more of a Wild West feel. Let me know what you think, is it an improvement?

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One thought on “Boot Hill Heroes is now widescreen, has new fonts, interface design

  1. I like the change it still has that nostalgic look to it for me but is less clumsy on the screen. I think you can tell the difference the best when all the 4 menu are open. As for the new font and interface design/animation i like it. I wasnt 100% sure about the font but after watching it again its actually quite nice.

    Can’t wait for pax demo! keep up the good work and keep us updated 🙂

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