1

Archive for Author : Dave Welch

Corral Countdown 8: Puzzle Bosses

We all love a good boss fight full of dramatic near losses and exciting comebacks. As you would expect, Boot Hill Bounties features plenty of those. However, I also wanted to point out how there will be some unusual bosses that require unusual strategies to defeat. Puzzle bosses are a great way to subvert expectations[…]

Corral Countdown 9: One More Hat for Kid

In this penultimate Hat Tuesday at the Corral Countdown, we’ll look at one more hat for Kid. As always, I keep this hat stuff behind spoilers. So you’ll have to click to see it. Hat Spoilers! Click to Reveal! The Wolf Mantle is said to be imbued with the noble spirit of the wolf and[…]

Corral Countdown 10: Trappings

Just what are “trappings?” Many RPGs have them, although by a different name – Relics, Accessories, Trinkets. They are equippable items that give a character some kind of benefit.   “Trappings” was the most Wild West-y word for this kind of thing. A Trapping can be an article of dress or equipment – such as[…]

Corral Countdown 11: Game Scope and Pacing

Some time ago I made the braggadocious claim that Boot Hill Bounties was one of the largest 2D RPGs ever made. Not that having a lot of content necessarily makes for a good game, but I do think this is something I want to celebrate. But how do you define how big a game is?[…]

Corral Countdown 12: Classroom Riddles

Last week I discussed the mysterious Question Master riddles that appear in the newspaper and lead treasure hunters to clues that open the green lockboxes found in Bronco County. But we’re not done with riddles, because there are even more puzzling brain teasers to solve. Mrs. Mowry’s Swellsville classroom taught the player how to fight[…]

Boot Hill Bounties
Recent Tweets
Welcome , today is Thursday, July 19, 2018