Archive for Date : 2017 October

Corral Countdown 29: Another Hat for Kid

I’ve already revealed one of the new hats Kid will find in Boot HIll Bounties. Hats, much like job classes, teach party members new skills and require players to adapt to new ways of playing. But since these hats are kinda spoilery – you must choose to click to reveal the hat! Hat Spoilers! Click[…]

Corral Countdown 30: Finding Treasure

Week 5! Aahhh! It’s been a whole month since we started the Corral Countdown. I’ve had a chance to tell you a ton about Boot Hill Bounties, but there’s still many more things to go over before the big release on December 1. Earning cash in Boot Hill Bounties isn’t as straight-forward as other RPGs.[…]

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

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Published on: October 20, 2017

This Friday, I wanted to talk a little about how a “dungeon” was designed by leveraging randomness. This particular dungeon is a forest, a natural dungeon. Since forests aren’t constructed by humans, how could I – a human – design it? I needed an influence outside of myself to help shape it. Randomness can be[…]

Corral Countdown 32: Cooking by the Campfire

This one has been a long time coming, something you could have guessed based on what’s been revealed so far. I’ll let the video do the talking. 1. Grow crops on the farm for ingredients or buy them from the general store. 2. Buy food so Rosy can learn new recipes 3. Cook food at[…]

Corral Countdown 33: Battle Grades

Today’s Countdown is relatively simple but something I wanted to share. In Boot Hill Heroes, you could get an experience point bonus at the end of battles for taking no damage. In Bounties, this concept has expanded a little. Now you get a battle grade based on your performance. So it’s important to do your[…]

Boot Hill Bounties
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