1

Boot Hill Heroes Arrives on Steam October 10 at 50% off!

Categories: Boot Hill Heroes
Comments: No Comments
Published on: September 30, 2014

Experimental Gamer’s co-op Wild West RPG is finally arriving on Steam on October 10.  The title will arrive at a 50% discount to celebrate the launch of the game that will last for one week only!

http://store.steampowered.com/app/313470

SteamStorePage Boot Hill Heroes Arrives on Steam October 10 at 50% off!

 

Steam Features:

The Steam edition of Boot Hill Heroes makes use of Steam’s unique set of achievements and extras, including a surprising 52 Achievements to unlock (each based on a specific playing card), 6 Badges to earn, 6 Trading Cards to collect as well as Profile Backgrounds, Emoticons, a Community Page and more!

Game Summary:

“Boot Hill Heroes” fuses elements of spaghetti western film — like gunslinging outlaws, brave lawmen, and the untamed wilderness — with classic fantasy storytelling of good versus evil and order versus chaos. It’s an experimental combination of ideas intended to bring a new and unique experience to gamers. With an intriguing story and excellent music by Jake ‘ virt’ Kaufman (“Shovel Knight”), it’s an adventure well worth experiencing.

The game features a team of four characters — Kid, Doc, Moon, and Rosy. A single player can control the entire party, or friends can seamlessly drop-in and take control of a character. Combat is crafted around a fast-paced, real-time strategy system where all players remain engaged in battle and no one is waiting for a turn. The menu system is designed so that four players can simultaneously manage their characters’ equipment and abilities without pausing the game.

Game Origin:

Boot Hill Heroes was successfully Kickstarted in May of 2012 and has endured an underestimated development time that saw the saga split into a three game trilogy – this first arriving October 10 on Steam with the next out in 2015.  Boot Hill Heroes is already available on PlayStation Mobile, PC and will be coming to Xbox Live Indie Games soon.

Reviews:

 

Reviewers, Streamers, Twitchers and YouTubers

If you’d like a review copy of the game to review or stream, please inquire with dave@experimentalgamer.com.  I would be happy to provide you with a number of free game codes to give to your audience as well!

 

 

 

 

share001btn Boot Hill Heroes Arrives on Steam October 10 at 50% off!

Boot Hill Heroes v1.04 is out now on PSM

Categories: Uncategorized
Tags: No Tags
Comments: 2 Comments
Published on: June 27, 2014

This week version 1.04 of Boot Hill Heroes went up on PSM. This version finally fixes the remaining minor bugs reported in the game.

Additionally, the way horses are ridden has been changed. They no longer need to walk first before running at their top speed. You can pick up materials and interact with NPCs while on horses. Finally, they use bounding boxes that are a bit smaller so you can fit across those bridges more easily.

If any more bugs are found, please email me at dave@experimentalgamer.com

share001btn Boot Hill Heroes v1.04 is out now on PSM

Boot Hill Heroes Now in the Top 100 Games in Greenlight!

Categories: Uncategorized
Tags: No Tags
Comments: No Comments
Published on: June 17, 2014

After 75 titles were approved on June 11, Boot Hill Heroes has moved from 94% of the way to the Top 100, to number 65 in the Top 100. What does this mean? How soon will Boot Hill Heroes be on Steam?

It means that if Steam’s Greenlight inductions remain consistent, then at the end of June, Steam will Greenlight another 75 games and Boot Hill Heroes will be among them.

But there are two important “ifs” here. First, Steam has to remain consistent with their Greenlighting and, more importantly, [b]Boot Hill Heroes cannot slip out of the top 75[/b]. At the rate in which games with glorious production values are submitted to Greenlight, it’s a real danger for such games to soar past Boot Hill Heroes and send it down a rung on this Greenlight ladder.

But here’s where you come in: In order to remain in the top 75, Boot Hill Heroes needs votes like it never needed votes before.

If you are reading this, then you’ve surely voted – but have you asked your fellow friends and gamers to vote? Have you spread word about this game on forums, boards, and social media? This little indie game needs to find its way to the small niche of gamers who would really appreciate it. And there’s only so much I can do to see that they find it.

You’ve all helped so much in getting Boot Hill Heroes this far, now we need just one final push to finally get this game out. This isn’t just one developer making an indie game, it is a community of fans who want to see games like this succeed despite an influx of triple A titles with marketing powerhouses.

We’re very close! Thanks to all of you for getting us here!

Link to Boot Hill Heroes on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=215027528

share001btn Boot Hill Heroes Now in the Top 100 Games in Greenlight!

Boot Hill Heroes v1.03 is out now on PSM

Categories: Boot Hill Heroes
Tags: No Tags
Comments: 2 Comments
Published on: May 14, 2014

Finally, v1.03 is up in the PSM store and early reports are positive that the mysterious crash bug no longer occurs. But we’re not out of the woods yet as the original cause of the bug was never found, there was only evidence to suggest that smaller loading sequences would prevent it. So a few of the larger areas were split up and that seems to have worked.

The other bugs in the game have been addressed. Unfortunately, some new bugs were created:

Fixed as of Version 1.04

1.) The Desert Skags, a group of NPCs in Swellsville will not be able to find their dialogue. If you try to talk to them they’ll spit out an error message.

2.) Using the Vantage ‘Counter’ will crash the game. This is a vantage that Doc can learn from the Fedora hat. Fortunately, the learning rate is only x5 so I hope most players will have moved on to another hat before learning it. The bad part is that unless a player is reading this it will not be apparent why their game is crashing. Enemies can still use ‘Counter’ without any problem.

If the game crashes for any other reason, rather than the app just closing, users will get some kind of error message. If this happens please take a picture and send it to me.

But there is also a new feature implemented in the game now. If a character falls in battle (and a teammate still hasn’t) they can now eventually self-revive (provided they are not fully wounded). It takes a while, about the equivalent of charging a 20 power action, and you’ll still get a wound, so it’s best to still avoid losing characters as much as possible.

Okay, now I hope people can enjoy the game as intended!

share001btn Boot Hill Heroes v1.03 is out now on PSM

Check Out this Boot Hill Heroes Livestream and win the game on PSM!

Categories: Boot Hill Heroes
Comments: No Comments
Published on: May 13, 2014

Hey guys! I really should have promoted this sooner but we’ve been having a blast on 1nutw0nder’s Boot Hill Heroes livestream events.

This is a Twitch TV livestream where 1nut plays Boot Hill Heroes live and us viewers can chat about the proceedings. I’ve been watching along as well and letting loose with some INCREDIBLY INTERESTING (to me) facts about the game’s development – oh, and some free copies of the game as well.

So join us this week on Tuesday and Thursday at 9 Eastern for the show.. There’s already been two episodes already so we’re maybe halfway through the game (6 or 7 hours into it). But these videos will be on Youtube sooner or later so you can catch up.

One more time, 1nutw0nder’s Twitch TV show this Tuesday and Thursday at 9 Eastern to check out the game and maybe win a free copy of Boot Hill Heroes

share001btn Check Out this Boot Hill Heroes Livestream and win the game on PSM!

Did you get your pre-ordered copy of Boot Hill Heroes?

Tags: No Tags
Comments: No Comments
Published on: May 1, 2014

Finally, I’ve had a chance to sit down and send download links to all those patient folks who pre-ordered the game (some have been waiting over a year!).

So if you pre-ordered the game, won the game at PAX, or were otherwise promised Boot Hill Heroes, you should get an e-junkie link with a download code and an email from me.

If you were expecting one but didn’t get one, then it’s highly likely I made a clerical mistake or wasn’t able to read your handwriting. Simply email me at dave@experimentalgamer.com and let me know how and when you made the pre-order and I’ll get back to you as soon as possible.

Enjoy the game folks! And don’t forget to vote and spread the word about our Steam Greenlight campaign!

If you didn’t pre-order the game and wish to buy it now, we now have the Humble Widget so you can do this easily!

share001btn Did you get your pre ordered copy of Boot Hill Heroes?

Boot Hill Heroes now Available on PC

Categories: Uncategorized
Tags: No Tags
Comments: 7 Comments
Published on: April 9, 2014

To celebrate Experimental Gamer going to PAX East this weekend, Boot Hill Heroes can now be purchased for PC.

I was hoping to release the game through Steam or Gog. But the game is ready and not willing to wait for those platforms. For now, you can purchase the game through this cool Humble Store Widget.

I’ll be emailing those that pre-purchased the game shortly.

Enjoy the game!

share001btn Boot Hill Heroes now Available on PC

List of Bugs in PSM Boot Hill Heroes

Categories: Boot Hill Heroes
Tags: No Tags
Comments: 2 Comments
Published on: April 6, 2014

Here are a list of known bugs in the game. If the game crashes for any other reason, rather than the app just closing, users will get some kind of error message. If this happens please take a picture and send it to me.

 
Fixed as of v1.04

  • The Desert Skags, a group of NPCs in Swellsville will not be able to find their dialogue. If you try to talk to them they’ll spit out an error message.

 

  • Using the Vantage ‘Counter’ will crash the game. This is a vantage that Doc can learn from the Fedora hat. Fortunately, the learning rate is only x5 so I hope most players will have moved on to another hat before learning it. The bad part is that unless a player is reading this it will not be apparent why their game is crashing. Enemies can still use ‘Counter’ without any problem.

 
Fixed as of v1.03

  • Four Lions Defeat Crash Late in the game, the Boot Hill Heroes will go up against four lions (sorry, spoilers).  Upon defeating them, your game might crash after XP and VP have been doled out.  This is due to a message size limitation on PSM.  The four lions may drop so many materials that the message to display these drops may exceed this limitation and crash the game.  Since there is a random element in material drops the crash may not always occur.  

 

  • Where’s the broom?  This might affect anyone starting a new game after the first update goes through.  If you open the application and continue a game, then quit the game, then start a new game, the variables won’t reset.  You’ll know very soon if this is the case because you won’t be able to find the broom at the beginning of the game.  Exiting out of the application and then starting a new game should fix this.

 

  • Mom disappears after Varmints are eliminated. Early in the game, Kid’s mom will ask him to kill five varmints lurking in the barn. After the player completes this task, they can return home to talk to mom and advance the plot. However, if you defeat the five varmints (this includes the Weezler, king varmint), then go in the living room to see mom, but then leave the room, mom will be gone forever. You would need to restart the game to return to an earlier save point. If you save the game in this state then there is no way to fix the issue until a new build is up in the PSM store.

 

 

  • When continuing a game in the second map of the Whisker Woods, party is missing and cannot move. This is a mistake where saving your game with Rusty causes on this map causes the location value to be incorrect. Avoid saving your game here. If this happens to you, then you must either restart the game or wait for a patch. If you accidentally save your game here and go to the continue screen, do not continue your game. Retry it instead.

 

 

  • Music sometimes becomes corrupted after fighting squawkers in the farms. It’s a rare bug and is not game-breaking. The cause has not yet been identified.

 

  • Game crashes without explanation. When loading Swellsville, some PSM users have experienced intermittent crashes due to an out-of-memory exception. There is no consistent cause for this and a perfect solution has yet to be found. The town may have to change in size to accommodate all users. Further explanation here.

 

  •  Slowdown bug. You’ll notice some slowdown when you reach Swellsville. If you go in the livery or saloon the slowdown will increase to 1fps and it becomes difficult to progress. This bug is further explained here. 
share001btn List of Bugs in PSM Boot Hill Heroes

Boot Hill Heroes on PSM May Crash in Swellsville, for Some People, Sometimes

Categories: Boot Hill Heroes
Comments: 10 Comments
Published on: April 5, 2014

UPDATE:  If you still experience this problem after downloading version 1.03, please let me know.

 
It’s the bane of any coder, an error that occurs without consistently and without cause. One that can’t be recreated and know conditions can be identified. I can’t tell you how disheartening it is.

I’ve been struggling with out-of-memory exceptions during development, trying to understand the pattern PSM uses memory and the conditions that cause it to run out. See PSM runs on a virtual machine, an emulator which runs on the operating system. I believe this to be the reason for much of the randomness to it. I wasn’t able to establish a consistent pattern so I instead reduced the use of memory by a significant amount. This kept the game from crashing for me for several play-throughs. I fixed it… or so I thought.

Now my old friend out-of-memory exception is back and is making this game a frustrating experience for some users. Of course it doesn’t matter how unfairly random it is for me. It’s my job to fix it. People paid for a product and it’s ridiculous that it doesn’t work. If I was on the other end of this I would be furious at the developer. But I’m the developer and I can only beg for mercy!

I’m looking into the matter now and will find a way to address it by the next update (not the next update which fixes the slowdown issue but the one after that). If no solution is found, then I have a backup plan – gut Swellsville. Reduce the town size so that it is less likely to cause an out-of-memory exception. That’s how I fixed it before but perhaps I did not go far enough. Of course, I’d hate have to change a significant part of the game like that, so I hope there is an alternative solution. Since I have to wait for the next update cycle before I can submit a new build, I have time to find one.

Did your game crash in Swellsville? Please let me know if it did or did not.

share001btn Boot Hill Heroes on PSM May Crash in Swellsville, for Some People, Sometimes

Oops! PSM Boot Hill Heroes has a Bug – Fix is On the Way

Categories: Boot Hill Heroes
Tags: No Tags
Comments: 2 Comments
Published on: April 2, 2014

Well, I was hoping to launch the game without a hitch, but it looks like there may be an issue that will be apparent for early buyers of the PSM version of the game.  A fix cannot be applied until a few days after it launches on the store so I am powerless to stop it at the moment.

 

Players will experience some framerate drop in a few areas of the game.  There is a minor dip in Swellsville, and major dips in framerate in the saloon and livery.  This occurs about 30 minutes into the game.  There may be other areas where the bug causes slowdown, but I rushed to fix so I could submit a new build.  I believe that even with the slowdown, the game is still playable but it will definitely be annoying in those areas.

 

slowdown Oops! PSM Boot Hill Heroes has a Bug – Fix is On the Way
 

I have a build that fixes the issue.  Unfortunately, I cannot submit the build to the PSM store until the game is launched, and at that point, it will take a few days before the review team accepts the new build.  So some people are going to experience this issue and there’s nothing I can do about it.  Except maybe hide in my closet and cry but that strategy has never seemed to work in the past.

 

Hopefully, the new build will be accepted before the issue is noticed by too many people.

 

Now, you might be wondering.  How could you submit a game that had this issue?  Didn’t anyone test it?  What’s wrong with you?

 

Let me explain.  The game was tested and it was approved, but that was BEFORE I made a small change that resulted in this issue.

 

When the game was originally submitted to the PSM store, a review team tested the game and only found a couple slight problems that needed to be fixed before it could be approved.  I fixed those problems, but then I also made one more change (the one that causes the framerate drop).  The review team, understandably not interested in scouring every detail of the game all over again, saw that the problems they pointed out were fixed and approved the game.

 

I should not have tampered with anything else in the game, but I believed the other change I made to be entirely innocuous.  I was wrong.

 

So what change did I made and why did I make it?  I’ll share it with you if you don’t mind some coding mumbo jumbo.  It actually has to do with work on the Xbox Live Indie Games port of the game and it’s not very complicated.

 

See, certain events exist at certain times based on plot events.  Plot points are described with an enum type.  Ordinarily, when one of these events is on screen, the update method compares the plot conditions of the event with the current plot enum.  It uses a library function for enums, GetNames, to convert them to strings for comparison.

 

Enum.GetNames(typeof(Plot));

 

Now, for whatever reason, the Xbox Live Indie Games library cannot use the GetNames function.  So I had to write an alternative function for comparing plot events.

 

FieldInfo[] fiArray = enumType.GetFields(BindingFlags.Public | BindingFlags.Static);
foreach (FieldInfo fi in fiArray)
{
nameList.Add(fi.Name);
}

 

So this alternative function works on all devices.  Unfortunately, it also creates slowdown on the Vita hardware.  The more events on the screen that check plot events, the slower it’s going to get.  That’s why the saloon and the livery are the major choke points that I found.

 

I fixed it the easiest way possible.  I wrote a small check to see if the game was building on PSM, and if it was, it used the old reliable method.

 

So there you have it.  Sorry about the bug but maybe you’ll find the explanation somewhat interesting?

 

I’ll be sure to get the get the fix up as soon as I can on my end and notify everyone once it is available.  Hopefully there isn’t anything else that somehow escaped my attention!

 

 

 

 

share001btn Oops! PSM Boot Hill Heroes has a Bug – Fix is On the Way
Welcome , today is Sunday, November 23, 2014